[U]GameTypes:[/U]

- [b]Knife War[/b]: Delete each weapons on the map and replace them into knife, Crowbar, baton (Random) With a time/Kill limit.

- [b]Hide and Seek game[/b]: A player is locked for 15 seconds then he must touch someone. Then, when someone is touched. Everybody return to playerstart and the touched guy is locked for 15 seconds and need to touch someone other.
Each player start with some points and when someone is touched, he lost a point. When someone get 0 points, he lost and spectate. If he reconnect before the end of the game, he still spectate or he can't reconnect.
The 2 last players win.

- [b]Smoking game[/b]: Delete each items in the map (and the inventory) and spawn some cigarettes around the map.
Each time someone die, he gain a point. (Time/death limit)

- [b]Coop[/b]: remove the time/kill limit and set up 1 clan of allies (can't kill allies) They kill bots and they gain a score for each bot killed by the difficulty of killing (Can set up the score in the default propieties of the bot --> New bots).

- [b]Stupid dead game[/b]: Allow a judge to give a score to a player (0 -> 10) with a mutator 
No die/time limit and 1 team: everybody is ally and allies can't kill others allies
The judge can stop the game by Mutate Game end, which show the final score board.